1. What is a Virtual Retinal Display?
A Virtual Retinal Display uses a micromirror array and a combination of optics to reflect an image directly onto your retina, effectively using the back of your eyeball as a screen. The resulting picture is extremely sharp and vivid, unlike anything a conventional display can produce. In particular, the 3D images are exceptionally clear.
2. Is it safe?
Yes. The light source is simply a low powered Light Emitting Diode (LED) – something like you would see at the end of a keychain light. The micromirror array and optics together create the unique image.
3. What sort of content works with the Glyph?
The Glyph is made to be media agnostic, meaning that it can plug into any HDMI source and display any current content natively. This means sources from an XBox to a Playstation to a MacBook to an iPhone to an Android device may be used while content from Blu-ray DVDs to video games to streaming movies can be watched.
4. For how long can it be worn?
The reflected light produced from the Glyph is very comfortable and natural feeling. Many users who experience eye strain or nausea in looking at a conventional display feel no similar effect using this technology.
The beta headset will have enough battery life to power a full-length feature film, about two to three hours.
5. What sort of cables will I need?
The beta headset will have one MHL/HDMI cable that will plug into any HDMI source.
6. Will there be head tracking for gaming or immersive reality?
Yes. We have already tested the current prototypes with head tracking and assorted console games. They work great!
7. How can I get my hands on the Glyph?
We plan to launch a Kickstarter campaign on January 22nd and ship beta headsets out later in the year.
8. How much will it cost?
The lowest reward that includes a Glyph will be $499.
9. What is the field of view?
Looking into the device you’ll see an image that looks like an 80 inch screen 8 feet away from you. That translates to about a 45 degree field of view.
10. Can you make that field of view bigger?
Yes. We’re actively exploring markets and applications that require a higher field of view.
11. Does this technology work with Virtual Reality?
Yes. The high resolution, lack of screen-door effect, and low latency of our technology makes it great for VR.
11. How does the Glyph work with glasses?
You’ll be able to adjust the diopters in the Glyph to accommodate a wide variety of prescriptions and pupillary distances. In short: you won’t need your glasses.
12. Isn’t a micromiror array the same thing as a DLP?
Yes. We’re working with TI utilizing brand new un-released, cutting-edge micromirror technology.
13. Is there somewhere where I can learn more about the campaign?
There’s an active Q&A over at Crowdfundingforum.com. Check it out here.